Hundeerde — A Graphic Novel

Hundeerde: Part 1 —
The Arctic Incident
At a remote Arctic drilling station, a team of scientists and engineers make a discovery deep in the permafrost. What comes up with the drill should have stayed frozen.
Lead scientist James Jarvis sees the pattern first. A closed system. An infection with no source. He gets close to the truth, very close. One glove, one tear.
Not close enough.
The Arctic Incident is the story of a chain of lives, choices, and sacrifices that would echo across the stars for a generation.
Episode 1: Well Preserved
Episode 2: Ancient Biomass
Episode 3: The Storm
Episode 4: Pressure Cooker
Episode 5: Scoop and Run
Episode 6: Nominal
Episode 7: Joining the Dots

Hundeerde: Part 2 —
The Great Collapse
Three years after the virus, the world that remains is not the world that was.
Red is seventeen, streetwise, and harder than he has any right to be. He leads a clan of twelve kids through the ruins of what was once London; scavenging, hiding, surviving. The basement is home. The bucket is everyone’s problem. The Marauders are never far away.
The Great Collapse is the story of one night that changes everything. A flight through the dark. Nine stations walked in the underground. A boy who looked back at the wrong moment, and a choice made in a split second that only one person saw.
What happens when the person keeping everyone alive decides to run the other way?
Episode 8: The Great Collapse
Episode 9: Fleeing by Night
Episode 10: The Station
Episode 11: Walking Underground
Episode 12: Barking Green
Episode 13: The Fox and Hounds
Episode 14: Dog and Bone
Episode 15: Extraction

Hundeerde: Part 3 — Greenwatch, Proving Ground
Seven years after the night that changed everything, three young men serve aboard the HSS Chasetail, one of three capital cruisers patrolling the skies above Hundeerde.
They now have call-signs and ranks. A life built from nothing on a planet with rings.
But something is out there. Probes. Non-organic. Smart and getting closer.
Lieutenant Sebastian Jarvis flies. Lieutenant Raven Cole watches. Lieutenant Lewis Vale, the youngest officer in Greenwatch history, notices things that don’t add up. And when Lewis notices something, it’s usually already too late to ignore it.
Greenwatch: Proving Ground is the story of what the boys from Earth became and the first sign of what’s coming next.
Episode 16: You Carry a Name
Episode 17: Consequence
Episode 18: Edge
Episode 19: Taco Tuesday
Episode 20: Coulda, Shoulda,Woulda
Episode 21: Squish
Episode 22: Split
Episode 23: Debrief
Episode 24: Intelligence
Episode 25: Hold

Hundeerde: Part 4 — Greenwatch, Becoming
When twelve boys from a London basement walked down a shuttle ramp onto an alien planet they looked up at a sky with rings.
This is the story of what happened in between.
Greenwatch: Becoming follows Seb, Lewis, and Raven through seven years of growing up at Headwall Station, a working farm in the Greyfall Valley. There are chickens to feed, eggs to collect, cows to milk, and an old brass telescope in the attic that belongs to someone who isn’t there.
There is also grief. It doesn’t announce itself. It just shows up, in hands that can’t stay still, drawings in a notebook. In a stone necklace worn around a neck that conveys both memory and hope found.
Hundeerde is not Earth. But it turns out that hope doesn’t need to be from the same place as the people who need it.
The prequel to Greenwatch: Proving Ground.
New episodes coming soon!
Episode 25: Hold
HSS Chasetail: Ready Room

The door slid shut behind Huxley as he entered the privacy of his ready room. He moved to his desk and picked up his tablet.
He scrolled through a familiar list of items needing review.
Continue readingEpisode 24: Intelligence
HSS Chasetail: Control Room

Lewis and Anika were reviewing the metadata from all the previous probe engagements. They were looking for anything that indicated a pattern of regular behaviour.
A blue spiderweb of all the plotted encounters shifted slowly across the table, lines connecting with points that had no business being connected.
Lewis leaned over the display, one hand braced on the edge.
Continue readingEpisode 23: Debrief
HSS Chasetail: Flight Deck

General Marvin Huxley was waiting for Greenwatch on the flight deck as they climbed one by one out of their fighters.
Over his arm, he was holding a neatly folded pair of clean flight pants.
Toby climbed down from his cockpit and came face to face with his Commanding Officer.
Continue readingEpisode 22: Split
Hundeerde Space: Sector 1-Quadrant Delta-3
(S1-QD3)
Routine Patrol

Greenwatch Squadron were on patrol in one of the furthest quadrants of Hundeerde space. They were travelling in a fairly loose formation, and the patrol so far had been completely unremarkable.
This was about to change.
Continue readingEpisode 21: Squish
HSS Chasetail: High Hundeerde Orbit

About one week later
Another rest day had come around for the Greenwatch Squadron, with no flying on their schedule. An opportunity to relax after another week of constant patrols.
Continue readingEpisode 20: Coulda, Shoulda,Woulda
HSS Chasetail: 03:21 Seb and Raven’s Quarters

Despite feeling tired and wanting to sleep, Seb lay wide awake in his bunk.
The sim. There must be something that he is still missing…
Continue readingEpisode 19: Taco Tuesday
HSS Chasetail: 13:00 — Briefing Room

The briefing for the simulation was about to wrap up.

Klaus:
- All squadron members and comms personnel other than yourself will be simulated.
- The simulation will commence in nominal patrol formation.
- Standard rules of engagement apply.
- Your objective is to protect the assigned asset.
- You will not confer before your run with those who have completed.
- You will make the decision you judge correct.
- You will each have one run only.
That is all.
Episode 18: Edge
Hundeerde Space:
Sector 1-Quadrant Delta-4 (S1-QD4)

Greenwatch Squadron streaked across the quadrant in pursuit of their quarry. Another Marauder probe had again entered Hundeerde Space. The probe was fast and agile, clearly equipped with the ability to anticipate, react, and avoid its pursuers. Of all the recorded probe encounters so far, they did not appear to have any ability to fire back or make any other offensive manoeuvres.
Even so—
It was proving decidedly difficult to catch.
Continue readingEpisode 17: Consequence
HSS Chasetail: Day One, 07:01 Ablution Block — Male

Grounded from flying for one week.
Assigned a cleaning list of all the shared male ablution blocks — shipwide.
10 blocks in total.
Continue readingEpisode 16: You Carry a Name
Hundeerde: Part 3 — Greenwatch
Proving Ground
HSS Chasetail: High Hundeerde Orbit

Lieutenant Lewis Vale (“Echo”), at just 17, would ordinarily have been too young to have joined the Hundeerde Space Defence and Communications Network; however, he was bright and intelligent. Bright enough to have passed all of the entry requirements by the time he was 15. The one and only requirement that he had not been able to meet was his age, normally set at 18. This had been taken care of by the one and only Hunde who could override the entry rule.
Continue reading