Recessed Culverts

Road Crossings for Recessed Culverts and Canals

We can also make crossings for recessed streams, culverts and canals.

This time we will need the lower terrain or valley MM tool.
Again, make the tool the smallest, by pressing Ctrl + 1.

Lower the terrain a little either side of the road, to make a recessed area to place the canal pieces.
One click only please…

Use single unconnected road tiles to continue the bed of the canal in whatever direction it needs to go.

Bulldoze the road tiles.   Blammo!   (Sorry that was a habit I picked up from Dedgren..   :wink:  )

Now we have a level base for the canal, place the pieces.

Want to take the canal back up to the higher level of the main terrain?   No problem…

For the irrigation canal, use the canal water fall…  this will ‘stretch’ to a maximum of 12 meters.  For a stream just use a regular PPond waterfall, or for a canal a lock.

So even though the canal pieces are ‘best placed on level ground’  we can raise or lower the canal in elevation across an area of our tile.

Now if we put it all together, the finished area might look a little like this…

This scene uses a recessed canal and a raised road.

 

Oh BTW…  I know that in this tutorial I was using Mayor Mode tools…  but my screenies show the God Mode Tools Menu as well…

That uber useful mod is Warrior’s, and it is available on the STEX.
http://community.simtropolis.com/files/file/20092-god-terraforming-in-mayor-mode/

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